2026-04-13 | By 围棋豆豆 Cute Go
中文 English
真实经历:我教儿子征子的时候试了很多方法,什么"连续叫吃"、"始终保持两气"——他完全听不懂。直到有一天我说"黑猫警长来抓老鼠啦",他眼睛一亮,一下就理解了追的方向。这篇文章就是基于这个教学经验写的。

什么是征子?一个追逐游戏

征子是围棋中最经典的战术之一。对于成人来说,它的定义是"连续叫吃追击,使对方棋子始终只有两口气,最终被追到棋盘边缘吃掉"。但对于4-5岁的孩子来说,这些术语毫无意义。

我们换一种方式来讲:征子就是一场追逐游戏。

黑猫警长版征子:黑猫警长(黑棋)发现了小老鼠(白棋),老鼠拼命跑,黑猫一步一步追。老鼠跑一步,黑猫堵一步,跑一步,堵一步……最后老鼠被追到墙角,无路可逃,被抓住了!

这个比喻之所以有效,是因为追逐游戏是每个孩子都熟悉的体验。操场上的追逐跑、动画片里猫追老鼠的情节——这些都是征子的完美类比。孩子不需要理解"叫吃"、"气"、"征子"这些术语,只需要理解"追"和"跑"就够了。

为什么征子特别适合幼儿学习?

在围棋的所有战术中,征子对幼儿有独特的教育价值:

  • 视觉模式清晰:征子在棋盘上形成一条整齐的阶梯形路线,即使不懂规则的孩子也能看出"在追"
  • 因果关系直观:黑猫堵→老鼠跑→黑猫再堵→老鼠再跑,严格的一对一因果链
  • 结局可预测:孩子很快就能预判"老鼠会被追到边上",建立空间推理能力
  • 情感共鸣强:追逐本身就充满紧张和兴奋,孩子天然被这种节奏吸引

黑猫追老鼠:征子的五个阶段

我们把征子分解成孩子能理解的五个阶段:

阶段一:发现老鼠

棋盘上有一颗白棋(老鼠),旁边有黑棋(黑猫)。老鼠只剩下很少的空位可以跑。

对孩子说:"看!黑猫发现了一只老鼠!老鼠只有一条路可以跑。"

阶段二:开始追

黑猫在老鼠的逃路旁边下一步棋,堵住它。老鼠只好往另一个方向跑。

对孩子说:"黑猫堵住了这边!老鼠只能往那边跑了。"

阶段三:追追追

老鼠跑到新位置,黑猫又追上来堵住。这个过程不断重复,在棋盘上画出一条锯齿形的路线。

对孩子说:"老鼠又跑了!黑猫又追上了!看,它们跑出了一条楼梯一样的路。"

阶段四:到边了

老鼠被追到棋盘的边缘,没有更多的空间可以逃跑了。

对孩子说:"老鼠跑到墙边了!没有路了!"

阶段五:抓住了!

黑猫下最后一步棋,把老鼠团团围住,老鼠被吃掉(从棋盘上拿走)。

对孩子说:"黑猫抓住老鼠啦!太棒了!"

家长如何引导?

以下是在围棋豆豆上教孩子学征子的建议步骤:

第一步:一起看动画

打开围棋豆豆的战术模块,选择征子(🐱图标)。前两个场景是纯动画演示,让孩子坐在你身边一起看,一边看一边用自己的话讲故事。

第二步:让孩子动手

第3-4个场景只需要点击一个绿色闪烁的点。引导孩子:"帮黑猫堵住老鼠的路!点那个绿色的点。"即使点错了,系统也会温柔地提示。

第三步:独立思考

第5-6个场景有多个可选位置。这时候不要急着告诉答案,让孩子想一想:"你觉得老鼠会往哪边跑?那黑猫应该堵在哪里?"

小贴士:不要一次做完所有6个场景。4-5岁孩子的注意力跨度约5-10分钟,做2-3个场景就够了。明天再来,重复是最好的老师。

征子培养的认知能力

当孩子在"追老鼠"的游戏中玩得开心时,他们实际上在锻炼以下能力:

  • 空间推理:预判老鼠会往哪个方向跑,需要在脑海中模拟棋子的移动
  • 因果推理:"如果我堵住这边,老鼠就会往那边跑"——标准的 if-then 逻辑
  • 序列记忆:记住追逐的模式(左堵-下跑-下堵-右跑),培养工作记忆
  • 耐心与坚持:征子需要持续多步才能完成,教会孩子"坚持追,不放弃"
  • 全局视野:判断追逐方向需要看整个棋盘,而不只是盯着一个点

不要使用的术语

在教4-5岁孩子时,请避免以下围棋术语:

  • "征子" → 说"追老鼠"
  • "叫吃" → 说"堵住它"
  • "气" → 说"老鼠能跑的路"
  • "吃子" → 说"抓住了"
  • "征子有利/不利" → 说"路上有没有老鼠的朋友来帮忙"

等孩子6-7岁以后,再慢慢引入正式术语。先建立直觉,后学习语言。

在围棋豆豆上试试吧

围棋豆豆的征子战术已经内置了"黑猫警长捉老鼠"的互动动画。6个渐进式场景从纯看动画到独立作答,配合语音旁白和庆祝动画,专门为幼儿设计。

  • 场景 1-2:纯看动画,黑猫追老鼠的完整过程
  • 场景 3-4:点一个绿色闪烁的点,帮黑猫堵路
  • 场景 5-6:多个选择,需要判断追的方向
A real teaching moment: When I tried teaching my son the ladder, I went through all the textbook explanations — "consecutive atari", "always two liberties" — he had no idea what I was saying. Then one day I said "The Black Cat is chasing the mouse!" and his eyes lit up. He got the direction of the chase instantly. This article is based on that teaching experience.

What is a Ladder? A Chase Game

The ladder is one of Go's most classic tactics. For adults, it's defined as "consecutive atari that keeps the opponent's stones at two liberties until they're captured at the board's edge." But for a 4-5 year old, those terms mean nothing.

Let's try a different approach: A ladder is a chase game.

The Cat & Mouse Version: The Black Cat (black stones) spots a little Mouse (white stone). The mouse runs, the cat chases. Mouse runs one step, cat blocks one step, run, block, run, block... until the mouse is cornered at the wall with nowhere left to go. Caught!

This metaphor works because every child understands chasing games. Playground tag, cartoon cats chasing mice — these are perfect analogies for the ladder. Children don't need to understand "atari," "liberties," or "ladder." They just need to understand "chase" and "run."

Why the Ladder is Perfect for Young Children

Among all Go tactics, the ladder has unique educational value for young children:

  • Clear visual pattern: The ladder forms a neat staircase pattern on the board — even children who don't know the rules can see "something is chasing"
  • Intuitive cause and effect: Cat blocks → mouse runs → cat blocks again → mouse runs again. A strict one-to-one causal chain
  • Predictable outcome: Children quickly learn to predict "the mouse will get cornered," building spatial reasoning
  • Strong emotional engagement: Chasing is naturally exciting and tense — children are drawn to this rhythm

Cat Chases Mouse: Five Stages of a Ladder

We break down the ladder into five stages children can understand:

Stage 1: Spot the Mouse

There's a white stone (mouse) on the board with black stones (cat) nearby. The mouse has very few paths to escape.

Say to your child: "Look! The cat spotted a mouse! The mouse only has one way to run."

Stage 2: Start Chasing

The cat plays next to the mouse's escape route, blocking it. The mouse has to run the other way.

Say to your child: "The cat blocked this way! The mouse can only run that way now."

Stage 3: Chase, Chase, Chase!

The mouse runs to a new spot, the cat catches up and blocks again. This repeats, drawing a zigzag staircase pattern on the board.

Say to your child: "Mouse runs again! Cat catches up! Look, they're making a staircase path."

Stage 4: Hitting the Wall

The mouse is chased to the edge of the board. No more room to escape.

Say to your child: "The mouse reached the wall! There's nowhere to go!"

Stage 5: Caught!

The cat plays the final move, completely surrounding the mouse. The mouse is captured (removed from the board).

Say to your child: "The cat caught the mouse! Yay!"

How Parents Can Guide

Here's how to teach your child the ladder using Cute Go:

Step 1: Watch Together

Open the tactics module in Cute Go and select the Ladder (🐱 icon). The first two scenes are animated demos. Sit with your child and narrate the story in your own words.

Step 2: Let Them Try

Scenes 3-4 require tapping just one flashing green dot. Guide your child: "Help the cat block the mouse's path! Tap the green dot." Even if they tap wrong, the system gently guides them.

Step 3: Independent Thinking

Scenes 5-6 offer multiple choices. Don't rush to give answers. Ask: "Which way do you think the mouse will run? Where should the cat block?"

Tip: Don't try to finish all 6 scenes in one sitting. A 4-5 year old's attention span is about 5-10 minutes — 2-3 scenes is enough. Come back tomorrow. Repetition is the best teacher.

Cognitive Skills the Ladder Develops

While children are having fun "chasing the mouse," they're actually exercising:

  • Spatial reasoning: Predicting which direction the mouse will run requires mentally simulating stone movement
  • Causal reasoning: "If I block here, the mouse will run there" — standard if-then logic
  • Sequential memory: Remembering the chase pattern (block left → run down → block down → run right) builds working memory
  • Patience and persistence: A ladder takes many moves to complete, teaching children to "keep chasing, don't give up"
  • Global awareness: Judging the chase direction requires looking at the whole board, not just one spot

Terms to Avoid

When teaching 4-5 year olds, replace Go terminology with intuitive language:

  • "Ladder" → say "chase the mouse"
  • "Atari" → say "block it"
  • "Liberties" → say "paths the mouse can take"
  • "Capture" → say "caught it"
  • "Ladder breaker" → say "the mouse's friend coming to help"

Introduce proper terminology when children are 6-7. Build intuition first, teach language later.

Try It on Cute Go

Cute Go's ladder tactic now features a built-in "Cat & Mouse Chase" interactive animation. Six progressive scenes from watching to independent problem-solving, with voice narration and celebration effects, designed specifically for young children.

  • Scenes 1-2: Watch the full cat-and-mouse chase animation
  • Scenes 3-4: Tap one flashing green dot to help the cat block
  • Scenes 5-6: Multiple choices — figure out the right direction
关于围棋豆豆 | About Cute Go: 围棋豆豆由一位程序员妈妈创建,起因是她4岁的儿子学围棋困难。我们致力于让每个孩子都能用自己的方式学会围棋。访问 cutego.org 开始免费学习。
Cute Go was created by a software developer mom whose 4-year-old son struggled to learn Go. We're dedicated to making Go accessible to every child. Visit cutego.org to start learning for free.