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这套教程是给谁看的?

围棋豆豆的 8 节入门教程是为完全没接触过围棋的人写的——不论是 4 至 5 岁刚开始对棋盘感兴趣的孩子、想陪孩子一起学的家长,还是想自己摸索这门古老策略游戏的成年人。我们假设你打开本页时对围棋一无所知,因此每一节课都从最基础的概念讲起,配上简单的图示和真实棋盘上的练习。

市面上的围棋教程往往一上来就用 19 路大棋盘,加上"目"、"势"、"厚薄"这些抽象术语,对刚入门的人非常不友好。围棋豆豆的做法相反——从 5×5 小棋盘出发,把"气"画成绿点、把"叫吃"叫成"剩一口气"、把战术包装成黑猫追老鼠的故事。我们相信,真正理解一个概念,比记住一个术语重要得多

8 节课如何分层?

这 8 节课按照"先规则、后判定"的顺序设计,每一节都是下一节的基础:

  • 第 1–2 课:棋盘与落子——理解游戏在哪里发生、怎么动手。
  • 第 3–5 课:气、吃子、连接——掌握围棋最核心的"生死"逻辑。所有战术都建立在"气"之上。
  • 第 6–7 课:禁入点与打劫——两个特殊规则,是围棋让人困惑、也让围棋有趣的关键。
  • 第 8 课:胜负判定——知道一盘棋怎么结束、谁赢了。
  • 第 9 课:真眼与假眼——学会分辨稳固的眼和看似有眼实则有断点的假眼,掌握做眼的基本方法。

怎么用?

每节课大约 5–10 分钟阅读。建议的学习方式是:读完一课→ 回到 首页开一局 5×5 AI Lv1 实际下一盘→ 把刚学的概念用进去。看再多文字,都不如亲手在棋盘上摆几个子来得直观。如果某一节读完仍然糊涂,不要硬往下,多读两遍或者直接到棋盘上把它演示一遍。

遇到不熟悉的词,可以随时查看围棋术语大全(中英日韩四语对照)。

学完 9 节之后做什么?

读完这 8 课,你就掌握了围棋的全部规则。接下来不是再背更多术语,而是开始练实战感觉。我们建议这样走:

第一步:练战术。战术页做 6 个基本战术练习——叫吃、双叫吃、征子、枷、扑、接不归。每个都是几手棋就结束的"棋形",反复做几遍手感就出来了。或者直接读黑猫警长教征子——用追逐故事讲征子,适合给小朋友看。

第二步:和 AI 对弈。5×5 棋盘从 AI Lv1 开始(响应式随机),赢了升 Lv2、Lv3。掌握 5×5 后升 6×6、7×7、9×9。为什么从小棋盘开始有更深入的解释。

第三步:读进阶。想多了解围棋文化?看围棋是什么(4000 年历史 + AlphaGo),或对比类游戏围棋 vs 国际象棋。想了解围棋对孩子的好处,看围棋对儿童认知发展的好处

Who is this tutorial for?

Cute Go's 9-lesson tutorial is written for people who have never touched Go before — whether you're a 4–5-year-old who just got curious about the board, a parent learning alongside your child, or an adult exploring this ancient strategy game on your own. We assume you know nothing about Go when you open this page, so every lesson starts from the most basic concepts, with simple diagrams and hands-on practice on a real board.

Most Go tutorials throw you onto a 19×19 board on day one, loaded with abstract terms like "territory," "thickness," and "influence." That's a brutal first impression. Cute Go takes the opposite approach — we start on a 5×5 board, draw "liberties" as green dots, rename "atari" as "one liberty left," and wrap tactics in stories like a black cat chasing a mouse. We believe truly understanding a concept matters more than memorizing the word for it.

How are the 9 lessons structured?

The 8 lessons follow a "rules first, scoring last" order. Each one builds on the previous:

  • Lessons 1–2: The board and placing stones — understand where the game happens and how you actually play.
  • Lessons 3–5: Liberties, capture, connection — the core "life and death" logic of Go. Every tactic builds on liberties.
  • Lessons 6–7: Suicide rule and ko — two special rules that are both the confusing part of Go and the interesting part.
  • Lesson 8: Winning — when does a game end, and who won.
  • Lesson 9: True Eye vs False Eye — learn to distinguish solid eyes from broken ones, and practice making true eyes.

How to use this tutorial

Each lesson takes about 5–10 minutes to read. The recommended workflow is: read one lesson → go back to the homepage and play one 5×5 game against AI Lv1 → use what you just learned. No amount of reading beats placing a few stones yourself. If a lesson feels foggy after one read, don't push forward — re-read it, or open the board and reproduce the example by hand.

If you hit an unfamiliar word, the Go Terminology Guide covers Chinese / English / Japanese / Korean side-by-side.

What's next after the 9 lessons?

Once you've finished these 9 lessons, you know the complete rules of Go. The next step isn't memorizing more terms — it's building practical feel. We recommend this path:

Step 1: Practice tactics. Head to the tactics page for 6 basic tactical exercises — atari, double atari, ladder, net, throw-in, and connect-and-die. Each is a short pattern that finishes in a few moves. Repetition builds instinct. Or read Cat & Mouse: Ladder for Kids — the chase-story version, great for young learners.

Step 2: Play the AI. Start on 5×5 against AI Lv1 (reactive random). Beat it, then climb to Lv2, Lv3. Once 5×5 feels comfortable, move up to 6×6, 7×7, and eventually 9×9. Why start small has the longer reasoning.

Step 3: Read deeper. Curious about Go's culture? Try What is Go? (4,000-year history + AlphaGo), or compare with related games in Go vs Chess. For parents thinking about cognitive benefits, see Benefits of Go for Children.