2026-02-20 | By 围棋豆豆 Cute Go
中文 English

第一课:认识棋盘

围棋棋盘是由纵横交叉的线条组成的网格。标准棋盘是 19x19,但初学者通常从较小的棋盘开始。围棋豆豆提供从5x5到9x9的多种尺寸。

关键要点:围棋的棋子下在交叉点上,而不是格子里。这和国际象棋不同。下面是一个5x5的空棋盘:

5x5 空棋盘
每个交叉点都可以放置棋子

棋盘上有三种特殊位置,它们的"气"(生存空间)不同:

  • 中央 — 四面都有空间,最安全
  • — 三面有空间
  • — 只有两面有空间,最危险

第二课:棋子与轮流落子

围棋使用黑棋白棋两种棋子。所有棋子都是相同的,唯一的区别是颜色。

基本规则:

  • 黑棋先行
  • 双方轮流在棋盘上放置一颗棋子
  • 棋子一旦放下,不能移动
  • 棋子只有被"吃掉"时才会从棋盘上移走
  • 每回合可以选择"跳过"(Pass)不落子
开局示例
黑棋和白棋交替落子
为什么黑棋先行?

先行有一定的优势,因此在正式比赛中,白棋通常会得到额外的分数补偿(称为"贴目"),以平衡先后手的差异。

第三课:"气"——棋子的生命线

"气"(Liberty)是围棋中最核心的概念。每颗棋子的"气"就是它上下左右相邻的空交叉点(不包括斜线方向)。气就是棋子的"呼吸空间",没有气的棋子就会"死亡"。

棋子在棋盘不同位置的气数不同:

中央:4口气
边上:3口气
角上:2口气
= 棋子   = 气(空的相邻交叉点)

相连棋子共享气

当两颗或多颗同色棋子在上下左右方向上相邻时,它们形成一个"块",共享所有的气。下面的例子中,两颗相连的黑棋共有6口气:

相连的两颗黑棋:6口气
记住:

气只算上下左右四个方向,不算对角线!这是初学者最常犯的错误之一。

第四课:吃子规则

当一颗棋子(或一组相连棋子)的所有气都被对方棋子占据时,这些棋子就被"吃掉",从棋盘上移走。

吃子示例

白棋只剩最后一口气(叫吃/Atari状态),黑棋落子堵住最后一口气,白棋被吃掉:

吃子前:白棋只剩1口气
吃子后:白棋被移走
黑棋在白棋最后一口气的位置落子,白棋被吃掉并从棋盘上移走
"叫吃"(Atari):

当一颗棋子只剩下最后一口气时,我们称它处于"叫吃"状态。在围棋豆豆中,处于叫吃状态的棋子会显示紧张的表情,提醒你注意!

第五课:禁入规则(自杀规则)

禁入规则(也叫"自杀规则")规定:你不能在没有气的地方落子——除非这步棋能吃掉对方的棋子。

换句话说:如果你落子后,你的棋子(或棋子组)一口气都没有,而且也不能吃掉任何对方棋子,这步棋就是非法的。

禁入点示例
红色半透明圆点 = 禁入点。黑棋不能下在这里,因为落子后没有气且不能吃掉白棋

但是,如果落子能吃掉对方棋子(从而获得气),则是合法的。这种情况在实战中经常出现,是围棋战术的重要组成部分。

例外情况:

如果你在一个"看似没有气"的位置落子,但这步棋能吃掉相邻的对方棋子,那么吃掉对方后你的棋子就有气了——这步棋是合法的!

第六课:打劫规则(Ko Rule)

打劫规则是围棋中防止无限循环的规则。当一方吃掉对方一颗棋子后,如果对方可以立即在原位吃回来,就会形成无限循环。

打劫规则规定:被提一子的一方不能立即提回,必须先在棋盘其他地方下一手棋(称为"找劫材"),然后才能提回。

Step 1: 黑棋吃掉白棋
Step 2: 白棋不能立即提回
白棋必须先在别处下一手(劫材),然后才能提回
打劫看似复杂,但其实很简单:

记住一句话:被吃了一子后,不能马上吃回来,得先到别处下一手。在围棋豆豆中,非法的劫争位置会被标记出来,帮助你避免违规。

第七课:游戏如何结束

围棋的游戏结束方式非常独特:

结束条件

双方都连续选择"跳过"(Pass)时,游戏结束。这意味着双方都认为棋盘上已经没有值得下的好位置了。

什么时候应该Pass?

  • 所有的领地边界都已确定
  • 继续下棋只会减少自己的领地
  • 没有可以吃掉对方棋子的机会

认输

在正式比赛中,当一方认为自己已经无法翻盘时,可以选择认输(Resign),游戏提前结束。这在职业比赛中非常常见。

对于初学者:

刚开始学棋时,不确定什么时候该Pass是很正常的。围棋豆豆的AI会在合适的时候Pass,你可以跟着它的节奏来。多下几局后,你自然就会掌握时机。

第八课:计分方法

游戏结束后,需要计算双方的得分来确定胜负。围棋有两种主流计分方法:

中国规则(数子法)

计算每一方:棋盘上活着的棋子数 + 围住的空点数

数字大的一方获胜。这种方法比较直观,是中国和大部分在线平台使用的方法。

日本规则(数目法)

计算每一方:围住的空点数 + 吃掉的对方棋子数

数字大的一方获胜。这种方法在日本和韩国使用。

围棋豆豆的计分方式:

围棋豆豆采用简化的计分方法——棋盘上棋子多的一方获胜。这种方式最容易理解,非常适合初学者。随着水平提高,你可以学习更复杂的正式计分规则。

贴目(Komi)

因为黑棋先行有优势,白棋通常会获得额外的补偿分,称为"贴目"。中国规则贴7.5目(3又3/4子),日本规则贴6.5目。0.5目的设计是为了避免出现平局。

围棋规则速查表

以下是围棋所有核心规则的快速总结:

规则说明
棋盘网格状,标准19x19,初学推荐5x5至9x9
棋子黑白两色,下在交叉点上
先手黑棋先行
落子棋子放下后不能移动
棋子上下左右相邻的空交叉点
吃子棋子所有气被堵住时被吃掉(移走)
禁入不能在没有气的位置落子(除非能吃子)
打劫不能立即提回被吃的一子,须先下他处
结束双方连续Pass时结束
胜负领地+棋子更多的一方获胜
恭喜!

你已经了解了围棋的全部基本规则!现在就可以开始下棋了。记住:规则虽然简单,但围棋的深度需要在实践中慢慢体会。享受每一局棋,每一步都是成长。

下一步:开始练习

掌握了规则后,最好的学习方式就是多下棋!以下是我们推荐的学习路径:

  1. 完成围棋豆豆的8课互动教程——在实际操作中巩固规则
  2. 5x5棋盘 + AI Lv1开始——在最简单的环境中练习
  3. 开启数气提示表情功能——直观了解棋子状态
  4. 逐渐增大棋盘、提高AI等级
  5. 尝试战术练习——针对性提升吃子能力

Lesson 1: The Board

A Go board consists of a grid of horizontal and vertical lines forming intersections. The standard board is 19x19, but beginners typically start on smaller boards. Cute Go offers sizes from 5x5 to 9x9.

Key point: Go stones are placed on the intersections of the lines, not inside the squares. This is different from chess. Here is an empty 5x5 board:

5x5 Empty Board
Every intersection is a valid placement point

There are three types of positions on the board, each with different numbers of "liberties" (breathing room):

  • Center -- Open on all four sides, the safest position
  • Edge -- Open on three sides
  • Corner -- Open on only two sides, the most vulnerable

Lesson 2: Stones and Alternating Play

Go uses two types of stones: Black and White. All stones are identical -- the only difference is their color.

Basic rules:

  • Black plays first
  • Players alternate placing one stone per turn
  • Once placed, stones cannot be moved
  • Stones are only removed from the board when they are "captured"
  • A player may choose to "Pass" (skip their turn)
Opening Example
Black and White alternate placing stones
Why Does Black Go First?

Going first provides a certain advantage. In formal games, White receives extra compensation points (called "komi") to balance the first-move advantage.

Lesson 3: Liberties -- A Stone's Lifeline

Liberties are the most fundamental concept in Go. A stone's liberties are the empty intersections directly adjacent to it (up, down, left, right -- NOT diagonal). Liberties are a stone's "breathing room." A stone with no liberties is captured and removed.

Stones have different numbers of liberties depending on their position:

Center: 4 liberties
Edge: 3 liberties
Corner: 2 liberties
= stone   = liberty (empty adjacent intersection)

Connected Stones Share Liberties

When two or more same-colored stones are adjacent horizontally or vertically, they form a "group" and share all their liberties. In the example below, two connected black stones have 6 liberties total:

Two Connected Black Stones: 6 liberties
Remember:

Liberties only count in the four orthogonal directions (up, down, left, right) -- NOT diagonals! This is one of the most common mistakes beginners make.

Lesson 4: The Capture Rule

When a stone (or a connected group of stones) has all of its liberties occupied by opponent stones, it is "captured" and removed from the board.

Capture Example

The white stone has only one liberty left (in "atari"). When Black plays on that last liberty, the white stone is captured:

Before: White has 1 liberty
After: White is removed
Black plays on White's last liberty, capturing and removing the white stone
"Atari" -- The Danger Signal:

When a stone has only one liberty remaining, it is in "atari." In Cute Go, stones in atari display a worried expression to alert you to the danger!

Lesson 5: The Suicide Rule

The suicide rule states that you cannot place a stone in a position where it would have zero liberties -- unless doing so captures opponent stones.

In other words: if placing a stone would result in your stone (or group) having no liberties AND it would not capture any opponent stones, that move is illegal.

Forbidden Point Example
The red translucent dot = forbidden point. Black cannot play here because the stone would have no liberties and cannot capture any white stones

However, if placing a stone captures opponent stones (thereby gaining liberties), the move is legal. This situation occurs frequently in actual games and is an important part of Go tactics.

The Exception:

If you place a stone on a seemingly "zero-liberty" position, but that move captures adjacent opponent stones, then after the capture your stone gains liberties -- the move is perfectly legal!

Lesson 6: The Ko Rule

The Ko rule prevents infinite repetition in Go. When one player captures a single stone, and the other player could immediately recapture at the same position, it would create an endless loop.

The Ko rule states: the player whose stone was just captured cannot immediately recapture. They must first play elsewhere on the board (called a "ko threat"), and only then may they recapture.

Step 1: Black captures White
Step 2: White cannot recapture immediately
White must play a "ko threat" elsewhere first, then may recapture
Ko May Seem Complex, But It Is Actually Simple:

Just remember one thing: after your stone is captured, you cannot immediately take it back -- you must play somewhere else first. In Cute Go, illegal ko positions are marked to help you avoid violations.

Lesson 7: How Games End

Go has a unique way of ending the game:

End Condition

The game ends when both players consecutively choose to "Pass". This signals that both players agree there are no more worthwhile moves to play.

When Should You Pass?

  • All territorial boundaries are settled
  • Continuing to play would only reduce your own territory
  • There are no remaining opportunities to capture opponent stones

Resignation

In formal games, when a player believes they cannot recover, they may choose to resign, ending the game early. This is very common in professional matches.

For Beginners:

When you are first learning, not knowing when to Pass is perfectly normal. Cute Go's AI will Pass at appropriate times, and you can follow its lead. After a few games, you will naturally develop a sense for when the game is over.

Lesson 8: Scoring Methods

After the game ends, both sides' scores are calculated to determine the winner. Go has two mainstream scoring methods:

Chinese Rules (Area Scoring)

Each player counts: living stones on the board + surrounded empty points

The player with the higher total wins. This method is more intuitive and is used in China and most online platforms.

Japanese Rules (Territory Scoring)

Each player counts: surrounded empty points + captured opponent stones

The player with the higher total wins. This method is used in Japan and Korea.

Cute Go's Scoring Method:

Cute Go uses a simplified scoring approach -- the player with more stones on the board wins. This is the easiest method to understand and is perfect for beginners. As your skills improve, you can learn the more complex official scoring rules.

Komi (Compensation Points)

Because Black has the advantage of playing first, White receives extra compensation points called "komi." Chinese rules use 7.5 points komi, while Japanese rules use 6.5 points. The half-point is designed to prevent draws.

Go Rules Quick Reference

Here is a concise summary of all core Go rules:

RuleDescription
BoardGrid pattern; standard 19x19; 5x5 to 9x9 recommended for beginners
StonesTwo colors (black and white), placed on intersections
First MoveBlack plays first
PlacementStones cannot move once placed
LibertiesEmpty adjacent intersections (up, down, left, right)
CaptureStones with zero liberties are captured and removed
Suicide RuleCannot place a stone with zero liberties (unless it captures)
Ko RuleCannot immediately recapture a just-captured stone; must play elsewhere first
Game EndBoth players pass consecutively
WinningThe player with more territory + stones wins
Congratulations!

You now know all the fundamental rules of Go! You are ready to start playing. Remember: while the rules are simple, Go's depth reveals itself through practice. Enjoy every game -- every move is growth.

Next Steps: Start Practicing

Now that you know the rules, the best way to learn is to play lots of games! Here is our recommended learning path:

  1. Complete Cute Go's 8-lesson interactive tutorial -- reinforce rules through hands-on practice
  2. Start with 5x5 board + AI Lv1 -- practice in the simplest environment
  3. Enable liberty counting hints and expression features -- visually understand stone status
  4. Gradually increase board size and AI level
  5. Try tactics training -- targeted practice to improve capture skills
关于围棋豆豆 | About Cute Go: 围棋豆豆由一位程序员妈妈创建,起因是她4岁的儿子学围棋困难。我们致力于让每个孩子都能用自己的方式学会围棋。访问 cutego.org 开始免费学习。
Cute Go was created by a software developer mom whose 4-year-old son struggled to learn Go. We're dedicated to making Go accessible to every child. Visit cutego.org to start learning for free.